using UnityEngine;
using System.Collections;

public class _Speed : MonoBehaviour {
	
	public static float speed;
	
	void Update () 
	{
		speed = -Screen.width/40 * Time.deltaTime  * Menu.ns.x;
		Physics.gravity = new Vector3(0, -Screen.height * 2 * Time.deltaTime , 0);
	}
}
